By alex | Published: 7/13/2012
Was going through old backups in the hope of finding some stuff I’ve lost and I ran into this, a draft I was working on around the turn of the millennium. Never went anywhere, and was never published. I was just pressing delete, when I realized it might actually be of interest to someone. It […]
Posted in Research | Also tagged A. Richard Immel, Andrew Pollack, Arcade games, Atari, BASIC, Broderbund, Business Partnership, communication device, computer software, computer technology, Computing, console systems, Creative Computing, Donald A. Thomas, Douglas Carlston, Douglas Englebart, Douglas G. Carlston, eBay, educational products, Electronic Games, Electronics, game designer, Gaming computer, Home computer, home computing, home-based laserdisc systems, Information Society, Jack M. Nilles, Ken Uston, large-scale on-line gaming, large-scale scientific computing, laserdisc technology, Lucasfilm, machinery, Magnavox, Martin Campbell-Kelly, McGraw-Hill, media appliances, Microsoft, MIT, Mitchell C. Lynch, Movie Release, multiplayer on-line role playing, Multiplayer video game, networked computing, New York, New York Times, Nolan Bushnell, Odyssey, Odyssey system, PDA, persistent on-line worlds, Personal computer game, personal computing, Playstation 2, Pong, portable gaming technologies, Prentice-Hall, Ralph Baer, Ralph Lombreglia, RAM, Seattle, Sim City, single gaming author, software industry, Stanford, Steve Russel, telephone distribution, telephone networks, television gaming devices, The Last Starfighter, Toronto Star, Tron, United States, University of California at Irvine, Video game, Video game conversion, Wadsworth Publishing, Wall Street Journal, WarGames, Warner Communications, Washington Post, William Aspray, William Higinbotham, Xerox
The Coming Gaming Machine, 1975-1985