A reasonably interesting send up of Wikipedia:
Home Hologram Setup
So, you know what the big news from this week is: the CNN holograms. “Help me Wolf Blitzer, you’re my only hope.” In class last night we talked a little about this, and how hard it would be to get one of these things to play with. Well, I contend, not as hard as it seems. Yes, the original system probable cost a bundle, in part because it is in HD. But couldn’t we make a cheap version for Ustream?
First step, is you would need to get those 35 cameras. Let’s be cheap, cover, say, 300 degrees with 15 cameras. My guess is that the hop wouldn’t be to bad at 20 degrees. Remember, this is for web video, so let’s buy these $13 web cams (free shipping!), for a total of $195. Need a mega-USB hub to handle all these cameras; chances are a 13-port hub will work, if we can rely on a couple of built-ins as well, for another $35 or so.
From here, it’s all about sets and software. You need to set up a “green room” with green screen all (or most) of the way around, except for pinholes for the webcams. I’m thinking something a little larger than a phone booth. Need to light that thing appropriately, which could be a little difficult, so for now, we’ll just deal with a few lights on top and the bottom–enough to make sure there’s no shadow on the background. This booth is at the remote site where the “hollowgrammed” actor is located. The computer needs to have a broadband connection, but nothing special, and a little program that will switch cameras according to a request from over the web.
The next part is the studio set-up. You could either do a green tube in a regular studio, or for ease, do the whole thing as a virtual studio. Let’s go the difficult route. The computer doing the processing needs to be able to compose a video stream to ustream… but folks are already doing this using stuff like CamTwist (free!). The computer on that end needs to know where the camera is, and where it is pointed. There are a few ways you could hack this out of say a Wii remote and an old mouse.
Once the studio computer knows where the camera is, and where it is pointed, it can (a) send a signal to the remote system to indicate which camera to use, (b) distort the image (scale & perspective) to simulate the viewing angle, (c) place this image into the location on the virtual, or real, set in the studio, and (d) transmit this video/audio stream to ustream.
Of course, it might not be as smooth as CNN’s system. And, to reduce potential lag, it would probably be smart for the local hologram booth to be transmitting more than a single image–say one from each camera on either side–to anticipate a quick moving camera or angle edge. But I think this could definitely be done.
So who wants to build it as their masters project :).
Intro Cyberculture Syllabus (Rough!)
So, I somehow “volunteered” to create a new course at the undergraduate level, to be offered (mainly) as a service course–i.e., not to our majors, but as part of a humanities breadth requirement. I’ve appropriated the term “cyberculture,” though I probably mean cyberpunkish. This is a very rough draft–I’ve just shared it with my colleagues, who would also be stuck teaching it, no doubt. Would be very interested in feedback: what is missing, etc. Can’t be too weird–this is a course that will need to be defended on a campus-wide basis. (I know, it’s already a little weird.)
Syllabus
FVI 10X: Introduction to Cyberculture
Course Description
Media are, as McLuhan famously claimed “extensions of man,” and fundamentally shape our humanity. In a rapidly changing media environment we should expect changes in how we think about ourselves, our ethics, and our tastes, and these changes play themselves out in cultural and policy venues. Some have even argued that these technologies augur the end of humanity and the coming of a posthuman era. This course examines the development of a culture of machines, from the industrial revolution forward, by analyzing a selection from the cannon of non-fiction and fictional texts, and exploring the ways that these visions converge with and diverge from present reality. It uses this understanding of cyberculture to inform and frame current cultural, philosophical, and legal debates. By the end of the course, students will have an understanding of the roots of modern cyberculture, and be able to present an informed opinion regarding the effects of new media technologies on our lived existence.
Objectives
This course aims, broadly, to provide a foundation in understanding the relationship between society and technology, with a focus on digital, social communications media. In particularly, students in the course should be able to:
Structure
Each week we take on a different theme in the development of cyberculture. During the first part of the course we address some of its historical roots, from before the emergence of digital technology, to the early days of the internet. In the second segment, we examine some of the core ways in which these technologies have recently introduced new challenges in terms of social power and the ways in which we think about ourselves. Finally, we look at some of the current trends in cyberculture, and how they may play out in the future.
In each of these weeks, we will be critically engaging in selections of science fiction and speculative fiction, both in visual media and in written form. Students are expected to prepare for the lectures and discussions in each class by reading and watching these selections, engaging in brief experiential activities, and reflecting on these in written or video form.
Course Materials
Students should purchase a set of selected readings from the bookstore before the first week of classes. Additional materials will be linked from the course website, or available on reserve at the library.
Students should bring laptops to each class.
Student Work
Each week students are expected to complete a set of readings and view selections of video. (Some of the shorter video selections may be shown for discussion in class.)
In addition, they will be evaluated on the following:
Weekly one-page responses (5 pts. each, 70 total). Each week, students are expected to write a short response to the material and activities for the week. Questions prompting student reflection will be distributed two weeks ahead of time, and student responses are due no later than Saturday at noon. Students have the option of submitting these in text format or as short web-video presentations.
The final grade in the course is based on the number of points awarded as a percentage of 200 possible points, according to the usual scale.
Course Schedule
Week 1: Phaedrus, Frankenstein, and King Ludd
Week 2: Clockwork Society and the Metropolis
Week 3: The Cyberneticists
Week 4: Hackers
Week 5: The Internet Frontier
Week 6: Crypto Wars
Week 7: All the World’s a Game
Week 8: The Matrix
Week 9: Mobile and Locative Technologies
Week 10: Cyborgs
Week 11: Cross-cultural and Anachronistic Influences
Week 12: Collaborative Creative Culture
Week 13: Recrafting
Week 14: Body and Brain Hacking
Course Policies
Participation: You are expected to participate in each class. There will be several opportunities to earn credit during class-time. While there will be extra-credit opportunities, students who do not attend class on a day when an activity is presented or a quiz administered will have lost the opportunity to earn those points.
Respect: Each participant in the course–the students, guests, and the professor–are expected to engage in civil, respectful dialog. Disagreements are both inevitable and encouraged: debating important ideas is at the heart of a good learning experience. But those debates should remain respectful of those engaged in them, and focused on the ultimate aim of increasing understanding.
Late work: Unless otherwise noted, work turned in after the deadline will be assessed a letter-grade penalty for each 48-hour delay in submission.
Integrity: Students are expected to create and submit original work for this course, and are responsible for understanding what constitutes plagiarism. At its heart, plagiarism occurs whenever you use someone’s ideas without citing them, or use their words without quoting and citing them. You must adhere to the Academic Integrity Policy found in the Student Handbook. While you are encouraged to talk about the ideas of the course with your classmates, this may not occur during exams. And while you are welcome to check and edit one another’s work for written assignments, the actual writing must be yours alone. Acts in violation of the Integrity Policy will result in significant and long-term penalties. Students who plagiarize or otherwise cheat often claim time constraints as the reason. Please plan accordingly, and if faced with a zero on an unfinished assignment, be assured that this is much better than a black mark for cheating. If you ever have a question about how to effectively cite (or how to avoid plagiarism), please contact the instructor–he is happy to help.
Share this: