Tag Archives: Virtual Worlds

Why Spy?

So, I like the idea of Spymaster, at least in some ways. I think the web design is great, and the writing is fun. But the gameplay–to me–seems to mix the worst of grinding with the worst of social network spamming. So, my question is: why do you play Spymaster? (I do–or have done–and have [...]
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Federal Consortium of Virtual Worlds

Federal Consortium for Virtual Worlds from Eric Hackathorn on Vimeo. AL
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Why I’m not blogging

This sort of post has now become a staple, but here are some things I’m doing instead of blogging. I’ll try to post a little bit about these projects as they progress. * Finishing up my new book, Search Engine Society. I’m putting the finishing touches on the index. All of it was desperately out [...]
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What I haven’t been blogging

Yes, I know it’s been a while. I started this semester out on the wrong foot, and have been scrambling for the last several months. If I haven’t answered your email (and there many hundred that need to be answered), I am very sorry. I promise I will get back to you. I considered email [...]
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Two new courses

My partner, Jamie, was in a center-court box last night watching Sharapova trounce Vinci and Roddick fight his way past Gimelstob. I, of course, gave up my seat to make last minute changes in the syllabi for my two grad seminars this semester: Introduction to Interactive Communication and Virtual Worlds. Introduction to Interactive Communication This [...]
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Second Life Best Practices in Education

Spent part of my day in Second Life at the Best Practices in Education Conference. Was great to hear about others’ experiences. Some was stuff I had already learned the hard way, but even then, it was worth the reminder. One of the recurring themes, which came up in Kenny Hubble’s presentation, among others, was [...]
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Journalism class in Second Life

Anthony Curtis, a journalism prof at UNC, writes a bit about his experience of teaching a journalism class in Second Life. It’s an interesting report. Now that this semester is winding to a close, I’m thinking in more detail about the Fall course in Second Life, and how to organize it to minimize the learning [...]
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